Download BVT_021Fixed colourize in wholesome mode not working on a cube of same inner volume colour.
Fixed flipping or rotating a single or partial cube not working properly.
Fixed hotkey r for picking and mixing colours not working on repeated use.
Fixed potential issues with swapping palette while changing colour.
Fixed keys that are not supposed to work in certain modes.
Fixed line tool deleting last voxel of scene.
Changed app logo for a more fitting graphic.
Added perspective to Presentation.
shift + p to enter Presentation mode with perspective distortion instead of orthographic view.
while in Presentation mode, shift + p toggles orthographic view. Press only p to exit Presentation as usual.
Added hide Selection instead entire GUI.
shift + f to toggle hide only cube selection graphic.
Good for adjusting palette on scene without having selection distract you.
Added animation to mini cams for preview.
Hold cam key F1 - F4 + number key 0 to assign running animation to mini cam. It toggles.
Hold Ctrl + number key 0 to toggle all mini cams for animation at once. + shift to include main.
Mini cams in animation work even if the main screen is not in animation.
This gives you a preview on your animation work in progress.
Added in-animation editing.
You can edit the scene while the animation is actively running on your main screen.
This gives you the ability to make some cool effects with little work.
Usually, the effect will look like "moving ants" following along the path you draw.
But depending on the editing mode, also allows for other tricks like cascaded animations.
By assigning each frame a different palette, you can paint realtime with animated colour.
Remember that the key to toggle animation on/off is number 0.
Added Timeline mode.
Pressing key t toggles on/off the Timeline mode.
When active, operations like Add, Delete, Copy, rotate, flip affect all frames at once.
You can copy a whole animated tile across all frames at once.
You can easily make stable changes on a running animation.
Timeline also affects the palette management:
All palettes assigned to frames are affect the same by changing or moving colours.
This also includes mixing colours with alt-pick.
Timeline has two more sub modes: Forward and Backward.
key shift + t: Timeline Forward only affects all frames from your current frame forward.
key ctrl + t: Timeline Backward only affects all frames from your current frame backward.
This also affects operations on colour palette, as assigned to frames.
In a running animation, Timeline forward behaves like recording your actions.
Timeline Backward behaves like undoing your actions across the animation.
Added Timeshift Copy.
The marker for copy tile now remembers the frame it was placed on.
That means you can copy marked content from one frame to another.
It is especially useful for adding new animations to an existing animation,
without having to do a full scene frame copy.
An active animation or Timline copy overrides a Timeshift copy, for full animation copy.
Nein, nein, nein! Do not be so little! When I say answer it, I mean respond to it, to Them.