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Cassiel wrote:I am le sad that nobody noticed the price go up each time a gem is inserted (even though the numbers are off because I haven't decided what gems will actually cost yet).
Drain_Pipe wrote:One other thing is, have you considered having items which allow additional spell casting to have sockets as well? (normally socketing an item on cooldown would simply reset the item)
Merlin wrote:I noticed it! I also noticed that all the gems have the same description. >_>
Fledermaus wrote:I think blizzard fixed this awhile ago, like if you drop an item on CD then pick it up again, the CD is still the same but looks faster because it start from the start again but goes faster because it has less time left on the CD.
Fledermaus wrote:I think blizzard fixed this awhile ago, like if you drop an item on CD then pick it up again, the CD is still the same but looks faster because it start from the start again but goes faster because it has less time left on the CD.
Drain_Pipe wrote:I'm assuming, however, that you aren't picking up the same item, rather you're picking up a similar item. Does that still apply in this case? I haven't really done a lot of testing with items so I'm not sure.
Drain_Pipe wrote:On a side note, the program you wrote to generate all the items and combinations, what program was it? Just curious as to how you can do all this stuff without doing the work directly in the world editor program.
Kaz wrote:Cass made a program to generate all possible variations created by socketing there's no way he'd be making them by hand.
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