by Merlin » Tue Jun 14, 2011 11:53 pm
Oh shit, I didn't see this. Nice work getting this out, guys. I'll give it a try tomorrow.
update: Played a 3v3 today with two people who have German WC3 clients, and one who has a Japanese client. The game lasted over an hour with no desyncs.
update 2: Just had a major desync in a 6v6, with people we know using English WC3 clients on both sides of the split. Someone said it was immediately after they used a Litany. Also there may be an N-style desync occurring when you play another map after O, though I haven't seen it personally. I feel like I'm always the one delivering the bad news lately. Sorry, Cass.
update 3: I'll just add that 15 minutes is unusually late for the desyncs we were experiencing. Given the other things I mentioned, it may be unrelated.
update 4: Played a few more games trying to reproduce it. Haven't been able to, and no more desyncs since the one in the replay. Maybe it was one of those "legit" desyncs that WC3 has sometimes.
- Attachments
-
GHost++ 2011-06-15 19-58 TIDES OF BLOOD 1 SPOT LEFT (16m14s).w3g
- 6v6 Desync
- (149.97 KiB) Downloaded 5734 times