Tides of Blood N is not Dead

Back in affirmative action.

Moderator: Moderators

Tides of Blood N is not Dead

Postby Shin_Natsume » Sat Jan 19, 2013 5:38 pm

Some People of the Northend Realm(Europe) still playing Tob, the N version.
If anyone is interessted, so u still can post it here.
19.01.2013 we played 3 TOB Ih's 5on5. We hope for more players to join us to get at least a 6on6 to play.
27.01 we played 3 games 3on3. Was a little bit cheesy but it was fun :)

We like to see :
Tata_Box
Forbidden
Love_hurts
Lord_Sh4dow
Speedlocke
b00nsai
I_dohknow
Greenisbest
and all the other guys again to play :)
Last edited by Shin_Natsume on Sat Jan 26, 2013 5:38 pm, edited 1 time in total.
Shin_Natsume
 
Posts: 4
Joined: Sat Jan 19, 2013 5:30 pm

Re: Tides of Blood N is not Dead

Postby Fledermaus » Sat Jan 19, 2013 7:04 pm

What channel do you meet in?
ImageImageImageImage
Image
User avatar
Fledermaus
 
Posts: 558
Joined: Fri Jul 14, 2006 6:02 pm

Re: Tides of Blood N is not Dead

Postby Shin_Natsume » Sat Jan 19, 2013 7:13 pm

We meet about doodle.com.
Channel was tob but we only met there because we said we would be there :)

How we met :

http://doodle.com/n3nkfhutavb9yaq3

Some other peoples joint us, not listed there!
Last edited by Shin_Natsume on Thu Feb 21, 2013 8:06 am, edited 1 time in total.
Shin_Natsume
 
Posts: 4
Joined: Sat Jan 19, 2013 5:30 pm

Re: Tides of Blood N is not Dead

Postby Fledermaus » Sun Jan 20, 2013 9:55 pm

Saturday nights only? :c
ImageImageImageImage
Image
User avatar
Fledermaus
 
Posts: 558
Joined: Fri Jul 14, 2006 6:02 pm

Re: Tides of Blood N is not Dead

Postby busterkomo » Mon Jan 21, 2013 4:08 am

Wait, why don't you guys play O? Is there something that makes it unplayable, or does everyone sincerely think N is better?
busterkomo
 
Posts: 19
Joined: Tue Aug 17, 2010 11:59 am

Re: Tides of Blood N is not Dead

Postby Shin_Natsume » Mon Jan 21, 2013 4:26 am

We prefer version N. Thats the reason we play it.
Shin_Natsume
 
Posts: 4
Joined: Sat Jan 19, 2013 5:30 pm

Re: Tides of Blood N is not Dead

Postby Merlin » Mon Jan 21, 2013 6:31 am

busterkomo wrote:Wait, why don't you guys play O? Is there something that makes it unplayable, or does everyone sincerely think N is better?

Besides game breaking bugs, and poor item balance, O is missing a lot of the fun heroes. It feels like a less complete game than N.

Not that I still play either game.
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: Tides of Blood N is not Dead

Postby RageAgainstVoid » Mon Jan 21, 2013 10:25 am

Nah. Ouya!
Wut ohne Ziel. Wut ohne Folgen.
User avatar
RageAgainstVoid
More like Rage Against Roids/Rrhoids
 
Posts: 4454
Joined: Mon Jul 03, 2006 8:23 am
Location: Ravenna

Re: Tides of Blood N is not Dead

Postby Cassiel » Mon Jan 21, 2013 12:10 pm

Is there a game-breaking bug other than the rare frame rate crash?
User avatar
Cassiel
 
Posts: 5087
Joined: Wed May 31, 2006 2:12 pm

Re: Tides of Blood N is not Dead

Postby Merlin » Mon Jan 21, 2013 12:39 pm

These are the categories in that replaynotes.txt I have in my ToB Bugs Dropbox folder, which I shared with you in late 2011.

a. Spawn w/ Wrong Team Colors

b. Spawn Projectile Swapping/Disappearing

c. Spawn Lane Swapping

d. Permanent Buffs and Debuffs (graphic and/or effect)

e. Frame Rate Crash

f. Desync 1.28

The last two are the game breakers, but D can also fuck things up pretty bad. In one replay, I have Inquistor permanently grant spell reflection to both allies and enemies that come in range.

I always had the impression that everything tied back to the keep upgrades. Fled suggested removing the unit recycler, but we never got around to testing it, and I wouldn't know how to begin on my own.
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: Tides of Blood N is not Dead

Postby Cassiel » Mon Jan 21, 2013 1:30 pm

Too bad Blizzard didn't just, you know, provide a debugger.

Unless WC3 itself is causing all the spawn weirdness (which is possible, but I'm sure it's the unit data or something) removing unit recycling is unlikely to accomplish much, although it's still a good idea at this point because performance should no longer be a factor.

Your old replay notes had:
14. Desync @ 10m22s
-Blueshift, but otherwise not much happening
-Desyncing player was afk the entire game

You sure that was a desync?

If Tirion or Fled want to work on this I can send the build stuff their way. The problems are in there somewhere; it's just a matter of investing the necessary time to find them.
User avatar
Cassiel
 
Posts: 5087
Joined: Wed May 31, 2006 2:12 pm

Re: Tides of Blood N is not Dead

Postby Merlin » Mon Jan 21, 2013 1:47 pm

Pretty sure it was. The bot we played with warns you of desyncs in chat when they occur.
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: Tides of Blood N is not Dead

Postby RageAgainstVoid » Mon Jan 21, 2013 1:50 pm

Merlin, I always liked how organized and effective your support was. And despite the listed problems, and my own share of horribad and bulltalk, playing O with you belongs to my best gaming moments. It's Onward or Nonward.

Cassiel wrote:Too bad Blizzard didn't just, you know, provide a debugger.

Irritating, cuz coding really is about investigating why shit dun work, right.
But they didn't really want you to. Coders are more annoying than bugs!
Wut ohne Ziel. Wut ohne Folgen.
User avatar
RageAgainstVoid
More like Rage Against Roids/Rrhoids
 
Posts: 4454
Joined: Mon Jul 03, 2006 8:23 am
Location: Ravenna

Re: Tides of Blood N is not Dead

Postby Merlin » Mon Jan 21, 2013 2:02 pm

D'aww. :P

Back at you, buddy. Great times.
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: Tides of Blood N is not Dead

Postby RageAgainstVoid » Mon Jan 21, 2013 2:39 pm

Man, in all my growing prowess I still have such an odd fancrush.
It's not about nostalgia. It's an everlasting spring well of wonder.
Wut ohne Ziel. Wut ohne Folgen.
User avatar
RageAgainstVoid
More like Rage Against Roids/Rrhoids
 
Posts: 4454
Joined: Mon Jul 03, 2006 8:23 am
Location: Ravenna

Re: Tides of Blood N is not Dead

Postby Cassiel » Mon Jan 21, 2013 3:10 pm

RageAgainstVoid wrote:Irritating, cuz coding really is about investigating why shit dun work, right.
But they didn't really want you to. Coders are more annoying than bugs!

There was a community-made debugger -- PipeDream built it (Ctrl-F war3err) -- but every new WC3 patch broke it and eventually there was nobody left to find the offsets for the latest compile.

I don't know if you ever dug into WC3's sorry excuse for a modding platform RAV, but what I said for Tirion and Fled goes for you as well. Most of the bugs Merlin listed share a common framework in the UnitData/UnitProperties libs. A problem with either of those would explain a, b, c, d, and possibly e.

Fixing item balance should be a cakewalk. We said many times that they were in there solely to show off what could be done and no real attempt at balancing them had been made. All you guys would have to do is move numbers around until things start to click, and maybe reel in the occasional mechanic.

Edit: Most up-to-date NewGen at http://wc3modding.info/4263/the-jass-ne ... jngp-1-5e/ . war3err still doesn't work, though.
User avatar
Cassiel
 
Posts: 5087
Joined: Wed May 31, 2006 2:12 pm

Re: Tides of Blood N is not Dead

Postby Turkey_Slayer » Mon Jan 21, 2013 4:33 pm

I play custom games with a group over Garena, and we've managed to fit in a few games of O. Good times.
User avatar
Turkey_Slayer
 
Posts: 2323
Joined: Mon Jul 03, 2006 6:40 am
Location: Ft Lauderdale

Re: Tides of Blood N is not Dead

Postby Tirion » Mon Jan 21, 2013 7:33 pm

Removing unit recycling is bound to fix something, if only because it didn't have access to wc3's reference counting.
Image
User avatar
Tirion
 
Posts: 413
Joined: Mon Jul 03, 2006 1:27 am
Location: Lurking

Re: Tides of Blood N is not Dead

Postby Cassiel » Mon Jan 21, 2013 8:35 pm

Before the return bug was patched I actually used it to monitor the reference counter over long periods of time with max spawn upgrades. It always held steady absent player interaction.
User avatar
Cassiel
 
Posts: 5087
Joined: Wed May 31, 2006 2:12 pm

Re: Tides of Blood N is not Dead

Postby Merlin » Mon Jan 21, 2013 8:54 pm

Replay #13 is a 1-hour single player game where all I did was buy druids and afk.

a and b start anyway. :(

If you guys want this folder to see for yourselves, let me know.
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: Tides of Blood N is not Dead

Postby Tirion » Mon Jan 21, 2013 9:06 pm

What I mean is that you could potentially store a reference to a unit and then not check on it again until after it had been recycled, since the recycling system has no way of knowing that you still hold a reference.
Image
User avatar
Tirion
 
Posts: 413
Joined: Mon Jul 03, 2006 1:27 am
Location: Lurking

Re: Tides of Blood N is not Dead

Postby RageAgainstVoid » Mon Jan 21, 2013 10:40 pm

All the tools don't work for me. It's why I couldn't dig and do more on that.
Wut ohne Ziel. Wut ohne Folgen.
User avatar
RageAgainstVoid
More like Rage Against Roids/Rrhoids
 
Posts: 4454
Joined: Mon Jul 03, 2006 8:23 am
Location: Ravenna

Re: Tides of Blood N is not Dead

Postby Fledermaus » Tue Jan 22, 2013 3:33 am

Tirion wrote:Removing unit recycling is bound to fix something, if only because it didn't have access to wc3's reference counting.

I too think it would fix *something*. Another map I worked on had unit recycling and started getting some random bugs which vanished once it was removed.
Maybe one day I'll get around to removing it. But argh, so much code in that map that I don't even want to start reading.
ImageImageImageImage
Image
User avatar
Fledermaus
 
Posts: 558
Joined: Fri Jul 14, 2006 6:02 pm

Re: Tides of Blood N is not Dead

Postby Merlin » Tue Jan 22, 2013 9:36 am

2013: the year O gets done? I need a skeleton stripper. eod pls
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: Tides of Blood N is not Dead

Postby Tirion » Tue Jan 22, 2013 7:53 pm

Well, I guess I'm willing to look through it.
Image
User avatar
Tirion
 
Posts: 413
Joined: Mon Jul 03, 2006 1:27 am
Location: Lurking

Next

Return to Tides of Blood

Who is online

Users browsing this forum: Baidu [Spider], Google [Bot] and 4 guests

cron