So there you have a fair and realistic business and multiplayer model. And you know what, it still is batshit crazy, just as Cass explained. There is a crazy option that's not crazy impossible though. And that is seeing ToB as franchise instead of one definite game. You build a lineage of ToB games, that are different, yet in succession evolve towards a grander game, that means each game is self-suffiently built around an element that in eventual summation becomes your ultimate game. Each game's complexity builds upon the next, each game's success pays for the next, no work is wasted, since each game, while different, inherits much production of the last. The question fans have to ask themselves then is what is it really you love about ToB? The fact that it has been an ARTS to begin with? Or a brilliance that does not necessarily have to come in form of an ARTS, but maybe eventually will. For example, are you willing to buy a game called Tides of Blood: Tactics, short ToB:Tac, that is a round-based dungeon map, more in the likeliness of Desktop Dungeon but much superior, with a party of heroes, abilties and systems very much reminiscent to the original ToB? Concepts of units and abilities is what this game is built around at that time, framed in a basic app with rendering. After that, the next game could add RPG in the likeness of Final Fantasy, built around story that demands expanded maps and extensive gui. And maybe after that it's time for making it realtime multiplayer, maybe a Tower Defense kind of game first, and then ARTS. The first game is easily kickstarted by 5k, pretty good artwork to boot. I don't even think it should be Kickstarted, and whoever invests this much money should get it back on the sale, if the sale at least makes that. Depending on what sales bring in, the next is just as feasable, or is then Kickstarted, but this time at least with the earlier production to show. Achievable, that's something to think about, the question is who's interested to produce it so, who's interested to play it so, who's interested to pay it so. After all it still sounds far fetched enough to not take for granted.
Wut ohne Ziel. Wut ohne Folgen.