1.20/1.21/1.23 Changelog
Bug Fixes
1.23
* Fixed several issues with texture compression that caused crashes for Mac users.
* Fixed an issue with Spell Resistance not working correctly under certain conditions.
* Fixed an issue with Pain Wards being controlled by Fugue.
* Fixed an issue with corpses in Blueshift not returning to their original speeds when its effect ends.
* Fixed an issue with the Blood Meter conferring disproportionately large bonuses.
* Restored the Phantom Arrows/Haunt AI to its version 1.08 state, making it more responsive.
* Phantom Arrows now use Spell Power.
1.21
* Fixed several issues related to the game crashing.
1.20
* Fixed an issue with numerous graphical elements being displayed improperly.
* Fixed an issue with the Blood Meter conferring disproportionately large bonuses.
* Added additional safety to prevent a rare issue with double freeing a timer.
Debug Additions
1.20
* Added debug messages to attempt to catch the cause of the frame rate issue that occurs in some games.(removed 1.21)
General Changes
1.23
* Mode selection no longer times out in single-player.
* Restored the option to purchase additional spawns.
* Towers now attack wards.
1.20
* Mode selection now times out after 20 seconds.
* Player cameras no longer track respawning heroes if a player controls at least one other living hero. Instead, the respawning hero is pinged for the controlling player.
Balance Changes
1.23
Units:
* The Flying Dutchman now slows its target by 60% for 3 seconds on impact.
* Decreased the length of time Spirit of the Adria moves forward after colliding with its initial target.
* Dead Can Dance skeletons no longer receive buffs from auras.
* Dead Can Dance skeletons are now slowed by Blueshift. (This does not cause them to explode.)
* Shield of Faith is no longer channeled.
* Lowered Blueshift's cooldown from 180/150/120 to 150/120/90 seconds.
* Increased Crimson Wake's speed.
* Butthead now slows its target for 4 seconds at all levels.
* Antavahni now gives the Firebeetle immunity to channel-breaking effects.
1.20
* Units affected by Voodoo Glow Skulls now suffer a penalty to Armor and Spell Resistance in addition to being slowed.
* Dual Nature now heals only as much damage as it is able to deal before killing its enemy target.
Post away people.