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Re: Bugs - 1.23

PostPosted: Thu Jun 17, 2010 2:48 am
by boogieman
I'm not sure if this has been reported but it was a bug in the older versions too, and while playing most people know about it. Witch doctors pain wards don't seem to work on some terrain. In particular they occasionally don't work on bridges.

Re: Bugs - 1.23

PostPosted: Thu Jun 17, 2010 4:12 am
by Cassiel
Meaning...what? "Don't work" doesn't tell me anything.

Re: Bugs - 1.23

PostPosted: Thu Jun 17, 2010 4:42 am
by Turkey_Slayer
Shit don't damage shit, son. It's thought to happen on hills, water, and bridges, but I think I've seen it happen on normal dirt and grass as well. It's probably just simpler to say PW randomly stops damaging for a cast or two.

Re: Bugs - 1.23

PostPosted: Thu Jun 17, 2010 7:04 pm
by boogieman
Ok, I didn't know if you knew about it as most people playing do, but I hadn't seen it posted here.

I'll upload a few replays of it when I have some spear time.

Also, 1.24 appears to have fixed the game crashing completely. Must have only been the blood bath ability causing it.

Re: Bugs - 1.23

PostPosted: Thu Jun 17, 2010 7:33 pm
by Cassiel
The cooldown on Blood Bath just closed the hole that the crash lived in. Blood Bath itself wasn't the cause, and I don't think any of the rest of our code was either.

Re: Bugs - 1.23

PostPosted: Fri Jun 18, 2010 7:01 am
by Merlin
Played a game last night where the top undead keep stopped spawning units after about 22 minutes.

http://www.mediafire.com/?zonwwft1w2z

Re: Bugs - 1.23

PostPosted: Fri Jun 18, 2010 6:35 pm
by Cassiel
Blergh at making old systems work with new systems! Fixed.

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 11:05 am
by Merlin
Yay! :D

Got a strange one for you. At exactly 9:02, everyone (I think), including my bot, desyncs. This is the first time that more than one to four people have desynced simultaneously. Unfortunately the replay ends at 9:02 as well.

Hope you see something I missed.

http://www.mediafire.com/?zdzfmtynmdd

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 3:08 pm
by Cassiel
There's nothing to miss. At the time of the desync, there's seriously nothing happening in the game.

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 3:21 pm
by Merlin
Something has to be happening. Desyncs happen frequently—almost a third of all my games have at least one person desync.

Unless it's my bot, which I don't think it is. I hadn't really noticed them before using my bot, because it's the bot which alerts you to it, and then auto-kicks, but I do recall instances where someone would die to something stupid, and when asked why they didn't run, they would reply something like, "what are you talking about, I'm not dead".

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 3:47 pm
by Turkey_Slayer
Merlin wrote:but I do recall instances where someone would die to something stupid, and when asked why they didn't run, they would reply something like, "what are you talking about, I'm not dead".

There are many issues with multi dimensional hosting.

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 4:20 pm
by RageAgainstVoid
That sounds like out of StarTrek.

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 7:46 pm
by Mengde
There should be a Mirror Universe ToB where the UD are the good guys and the Allies have goatees including Jean.

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 7:49 pm
by RageAgainstVoid
Like, every character should have a Janus head, with that evil goatee face of a corresponding enemy hero on the other side.

Re: Bugs - 1.23

PostPosted: Sat Jun 19, 2010 8:19 pm
by theboogleman
Please post non bug related stuff else where please.

I don't get lag but we've had a lot of 6v6's today and a lot of people are complaining/lagging out. Seems to happen when a lot of ranged spawns are made. It's pretty annoying when trying to close a game.

Re: Bugs - 1.23

PostPosted: Sun Jun 20, 2010 5:37 am
by Cassiel
Merlin wrote:Something has to be happening. Desyncs happen frequently—almost a third of all my games have at least one person desync.

Do you ever host any other maps? That would give us some insight into whether it's a general issue or not.

Re: Bugs - 1.23

PostPosted: Sun Jun 20, 2010 5:49 am
by theboogleman
I think those desyncs are due to multi region hosting. It was okay when it was only people from USEAST.

Re: Bugs - 1.23

PostPosted: Sun Jun 20, 2010 9:26 am
by Merlin
Cassiel wrote:Do you ever host any other maps? That would give us some insight into whether it's a general issue or not.

No, I pretty much only play ToB. I'll try hosting something else a few times.

Your bot had these issues too, by the way, and I_dohknow has told me he gets these desyncs with his bot as well.

Also,
[Sat Jun 19 14:46:42 2010] [GAME: ooo] [Local]: Warning! Desync detected!
[Sat Jun 19 14:46:42 2010] [GAME: ooo] [Local]: Players in game state #1: Retupo, NORD, Haspa, gratz_div, emkarean, Thomneyjin
[Sat Jun 19 14:46:42 2010] [GAME: ooo] [Local]: Players in game state #2: Psychokinesis, smurfy_1, Vince.Valentine, Gosu_Dillajew, Shanis, Dominant-Male
[Sat Jun 19 14:46:42 2010] [GAME: ooo] can't kick desynced players because there is a tie, kicking all players instead.

It turns out only half the game desynced and the bot decided to kick everyone because of it. :lol:

edit: I may have exaggerated the magnitude of the desyncs a little. I cleared my log on the 16th, and since then there have been 5 desync events out of 22 games (27 if you count the games that lasted under 15 minutes).

Re: Bugs - 1.23

PostPosted: Tue Jun 22, 2010 2:06 pm
by boogieman
Another bug which has happened twice to me is sometimes the gold rate on the top expo/lane has got messed up.

It is 2-3 gold lower then what it should be. ie 1 hero there 17 gold, 2 heros there 8 gold. Both times it has happened to me I have been red and it has only been top lane.

I have a replay but not sure if gold from creep kills shows up. I'll check it out later and post it.

Also sometimes when playing malf his ult fucks up. The cooldown goes off on casting and if it critz or you have spell power it says the 'x damage per second' message but nothing else happens, ie no vine rape. I think it may have something to do with casting it at long range but I will try test it some more and see if I can recreate it accurately.

Re: Bugs - 1.23

PostPosted: Tue Jun 22, 2010 2:21 pm
by Cassiel
How much gold/XP a spawn is worth changes depending on the number of spawns being produced in that lane. The total gold/XP value of a wave is constant.

Re: Bugs - 1.23

PostPosted: Wed Jun 23, 2010 8:42 am
by Merlin
So I hosted 10 games of Element TD 4.3 and there were zero desyncs.

At this point I'm pretty sure it's the map causing them. :\

Re: Bugs - 1.23

PostPosted: Wed Jun 23, 2010 6:04 pm
by RageAgainstVoid
Or is it the combination of the bot with this map only?
Have you ever seen desync on manually hosted games?

Re: Bugs - 1.23

PostPosted: Wed Jun 23, 2010 6:25 pm
by Merlin
Yes, I wrote about what I think was a desync, while manually hosting, here:

Merlin wrote:I hadn't really noticed them before using my bot, because it's the bot which alerts you to it, and then auto-kicks, but I do recall instances where someone would die to something stupid, and when asked why they didn't run, they would reply something like, "what are you talking about, I'm not dead".

It's a lot more difficult to spot a desync without the bot yelling "OHSHI-, DESYNCS! KICKIN' FOOLS FROM THE WARCRAFT". Hmm... <edits his GHost++ language file>

Re: Bugs - 1.23

PostPosted: Wed Jun 23, 2010 7:56 pm
by Death
I'm not sure if this is intended, but using an item spell will dispel Inquisitor's Trial by Fire, which makes it an incredibly weak spell if enemies know this counter.

Re: Bugs - 1.23

PostPosted: Thu Jun 24, 2010 4:30 am
by Turkey_Slayer
Death wrote:I'm not sure if this is intended, but using an item spell will dispel Inquisitor's Trial by Fire, which makes it an incredibly weak spell if enemies know this counter.

I was wondering why it kept disappearing. Also, the spell effect comes on a little slow.