Bugs - 1.23

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Re: Bugs - 1.23

Postby boogieman » Thu Jun 24, 2010 1:05 pm

Cassiel wrote:How much gold/XP a spawn is worth changes depending on the number of spawns being produced in that lane. The total gold/XP value of a wave is constant.


Ok, so it wasn't just a bug, I'm just a noob that didn't understand the gold system.

Something else I've noticed is that if ash gets eaten while Shield of Faith is active then the graphic will stay at the spot where he was eaten and it will still be active in that area, similar to the bug you fixed where Shield of Faith continues after the Inquisitor has died.
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Re: Bugs - 1.23

Postby RageAgainstVoid » Thu Jun 24, 2010 3:23 pm

I have another game breaking bug to report: Mengde can play this game. fix asap plz.
Wut ohne Ziel. Wut ohne Folgen.
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Re: Bugs - 1.23

Postby Merlin » Sat Jun 26, 2010 11:50 am

We've had several more desyncs in the last few days, and a large one today. 5 people. I started to make a "combat log" but then realized that was stupid and probably an enormous waste of time. This is what it would have looked like. :p

[Sat Jun 26 14:21:00 2010] [GAME: Tides of Blood JOIN NOW] finished loading with 12 players

(01:01) [Psychokinesis] picks [Ancient Mariner]
(01:28) [All] [Psychokinesis]: let me know if you start to lag sipke
(01:29) [All] [Psychokinesis]: spike*
(02:41) [Psychokinesis|Ancient Mariner] level 2
(03:03) [Psychokinesis|Ancient Mariner] level 3
(04:18) [Psychokinesis|Ancient Mariner] casts [Bloody Culverin] on [codenameweasel|Witch Doctor]
(04:21) [Psychokinesis|Ancient Mariner] casts [Flying Ducthman] on [codenameweasel|Witch Doctor]
(05:11) [Psychokinesis|Ancient Mariner] casts [Blood Bath]
(05:13) [Psychokinesis|Ancient Mariner] casts [Flying Ducthman] on [codenameweasel|Witch Doctor]
(06:24) [Psychokinesis|Ancient Mariner] level 4
(06:25) [Psychokinesis|Ancient Mariner] casts [Flying Ducthman] on [ARTHOS|Corpse King]

[Sat Jun 26 14:27:24 2010] [GAME: Tides of Blood JOIN NOW] desync detected (6:24)

Anyway, here is the replay. It's very short so I encourage everyone with some spare time to look at it and see if you can find the trigger. The desync happens at 6:24.

My current theory is that my awesome Flying Dutchman/level up combo caused it.
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Re: Bugs - 1.23

Postby Merlin » Sun Jun 27, 2010 8:49 am

Some more bugs that I've been sitting on for a while.

I think something is wrong with buffs. Some end early (Haunt, Ignition), and some never go away (Toro's stomp or passive sometimes permaslow spawns), while others are triggered when they shouldn't be (randomly getting Boomstick debuff, boot sprint being activated after Browbeat). I haven't noticed any patterns that lead to these things breaking yet, but thankfully their occurrence is fairly rare.

Also there are spawns with different team colors sometimes. This only (I think) happens later in the game. Possibly because that's when lanes are upgraded.
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Re: Bugs - 1.23

Postby Merlin » Tue Jun 29, 2010 8:36 pm

More!

http://www.mediafire.com/?g1lykxwuhjo

This replay features witches with no attack animations, and witches with mortar attack animations. There are several which spawn from the lower-middle lane, starting at around 24 minutes. One of them goes to the top keep and idles there at around 25 minutes, but you won't see the mortars 'til a bit later. One, on lower-middle near alliance towers, has no visible attack until 26:14ish when she suddenly gains mortars. Another at 31:00ish at the same location does the same thing. Also, my Reliquary dropped on death at 35:54 on the top bridge. I'm Jean in this replay.

I remember seeing a few more witches with mortar attacks while playing but I figured three examples was enough.
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Re: Bugs - 1.23

Postby Death » Wed Jun 30, 2010 10:57 am

I was playing w/ WD and somehow managed to break my Pain Ward to where it would always deal 0 damage whenever I placed one. What I had done was used a Reliquary w/ a double blood meter pain ward placed in it, went to gank a group of heroes and used VGS on them and laid down my double blood bath ward + another ward at the same time.

After that, my Pain Wards simply stopped damaging and I was forced to push with my other three skills as it was useless.
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Re: Bugs - 1.23

Postby Merlin » Thu Jul 01, 2010 8:18 am

I was micro'ing our leaver Inq last night, and after Jimmy ate him, he never popped out again. He stopped taking damage after a while, and actually started to regen HP. First time I've seen it, but yale says it's common.

http://www.mediafire.com/?mdtmdmm4ztz

Happens near bottom alliance expo at 18:50ish.

edit: Also I noticed for the first time that spawns change color on death. Allies turn dark green and undead turn brown. Is this normal?
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Re: Bugs - 1.23

Postby Merlin » Fri Jul 02, 2010 4:05 am

Here's an ultra-short desync replay. There are two seperate desync events in this one. Someone actually desynced before I chose the game mode, and it took just over 2 minutes to desync most of the rest.

http://www.mediafire.com/?nnmhznr4eyw

FIND THAT DESYNC TRIGGER!

edit: Just played a game with a teal colored witch that had the blood elemental attack animation.
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Re: Bugs - 1.23

Postby yale_homo » Mon Jul 05, 2010 11:50 pm

Are replays needed on the assist bug, or is that something that's already being worked on?

We were in a pub and we had a pubbie (first time playing) that once we explained the assist bug to him (he was the recipient of it) -- immediately said, "oh, so i should go buy that brightdarken item you told us about."

And did.

Good times!
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Re: Bugs - 1.23

Postby NRJyzr » Tue Jul 06, 2010 7:35 pm

Have hosted a few more with the Psychobot, in every single one we've had a desync. Amusingly, the first two were just one person dropping, but today there were two gone.

I didn't save replays, but perhaps the bot has them. Maybe Merlin can dig them up for me...
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Re: Bugs - 1.23

Postby Merlin » Wed Jul 07, 2010 8:49 am

I have 6 replays from Tuesday.

http://www.mediafire.com/file/mihkttn4yt2/ GHost++ 2010-07-06 02-53 TIDES OF BLOOD - NEW VERSION! (18m34s).w3g
http://www.mediafire.com/file/wmomth0zz1m/ GHost++ 2010-07-06 04-03 TOB IS LIKE DOTA, BUT BETTER (54m02s).w3g
http://www.mediafire.com/file/him0amy13nt/ GHost++ 2010-07-06 04-24 TOB _ DOTA (newbies welcome) (23m29s).w3g
http://www.mediafire.com/file/jn0mnnydyro/ GHost++ 2010-07-06 05-24 TIDES OF BLOOD (Newb Friendly) (37m05s).w3g
http://www.mediafire.com/file/djoyjzzanxu/ GHost++ 2010-07-06 19-40 Tides of Blood v.O! (43m01s).w3g
http://www.mediafire.com/file/m2e13m1ytuy/ GHost++ 2010-07-06 09-48 TOB _ DOTA (Newbies welcome) (51m09s).w3g

Desyncs are pretty rampant. Since June 30th, the bot has hosted 51 games and there have been 39 desync events.
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Re: Bugs - 1.23

Postby Death » Sat Jul 10, 2010 6:03 pm

Two little fun ones:

1. Pale Fire's hotkey (F) does not work when trying to learn the ability.

2. Using summons is incredibly abuseable to acquire a heavy amount of gold all over the map, this is most easily done via Porphyria, but also BLM or Malf to an extent.

Since simply having ANY unit present when an enemy dies, you get gold. As a result, with Pory it's very easy to get one level of Galvanize, create 8 bugs and spread them around the map and burrow them. Since there is no natural counter to invisibility, Pory simply always gets the gold as well as scouts all over the map, making it redonkulusly useful.
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