boogieman wrote:I've had the bloodbath bug reoccur once on pirate giving him the usual 4k hp and +300 damage. I forgot to save the replay but I've only seen this happened once in 10+ games with 1.21.
Cassiel wrote:Nah, unselectable units just aren't picked up by Blueshift. I may add Juju Bees, Fireflies and Dead Can Dance to it for the next version.
set factor = charge / MAX
set damage = factor * 100.
set life = factor * u:MaxLife
call UnitModifyDamage (target, damage)
call UnitModifyMaxLife(target, life)
set multiplier = factor
Cassiel wrote: It's also worth noting that a) the Life and Damage bonuses were out of sync--+870 Damage means a factor of 8.7, while 8092 life from a base of 825 means a factor of 9.8--and b) the bonus to Spell Power wasn't off like Life and Damage were.
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