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Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 3:24 am
by Cassiel
When I say I only released it so the people who worked on it had something to point to as theirs, what I'm saying is, if it were just me, I would've stopped working on it a long time ago. My motivation to continue, in other words, wasn't an "uber-mega revival." There was no chance that was ever going to happen.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 6:21 am
by erwtenpeller
But... but.... war maven!

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 7:16 am
by theboogleman
Cassiel wrote:Strippers are the embodiment of all that is right and good in the world. Anyone who isn't a stripper is worse than a stripper.


A stripper who doesn't take off her clothes. Just shows you her clothes because they are designer. Where are the boobies cass, we need theh boobies.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 7:27 am
by Viikuna-
Aye.

Ive always been saying that theres too little sex and too much violence in ToB.

War Maven could be a stripper, you know?

She takes of her razor sharp blade-clothes, one blade at the time, slicing all the guys who have a thing for that kind of stuff..

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 8:24 am
by Turkey_Slayer
theboogleman wrote:Where are the boobies cass, we need theh boobies.

On that note, the current map preview is awesome, but it needs Jean's tits.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 8:35 pm
by Cassiel
Nobody noticed that Antavahni's damage reduction doesn't even work :shock:.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 9:46 pm
by Mengde
rofl. Leave it as it is I say unless you're going to add back spell evasion or something during it. Cause right now it's pretty easy to counter with Flare or a stun.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Sun Jun 13, 2010 10:55 pm
by Cassiel
The point of Spell Evasion was to make it hard to break her channeling, so I bit the bullet and just gave her blanket immunity to effects that break channeling. Damage and everything else will still hit her, but stun, silence etc. will be ignored.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Mon Jun 14, 2010 12:38 am
by theboogleman
DR:

Funge is pretty sweet, love the short cd. Merlin suggested give the units a speed boost during funge. I was thinking maybe after it's over funge units die, or decay(slowly lose hp till they die).

Haunt is sort of useless, maybe during haunt dr gets +SP.

Hush: I liked the old silence, maybe during the silence duration all heroes items are disabled(even passives).

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Mon Jun 14, 2010 6:51 am
by Merlin
I said Haunt feels sort of useless and could maybe use a speed boost. Fugue feels fine to me. :p

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Mon Jun 14, 2010 8:12 am
by TheBigMole
A nice way to balance the survivability of the Painward, could be making it take a fixed ammount of hits. Eg: reduce every damage dealt to it to 1 and give it 5-10 hp.

And how about making it start with a quite low damage, but increase with every tick against the same unit (like Firelords passive). So you may not stay in the area for too long. Forcing the enemy where to fight/stay and where not.

Re: Feedback - O Beta Build 1.19 (06/01/2010)

PostPosted: Mon Jun 14, 2010 2:21 pm
by theboogleman
Merlin wrote:I said Haunt feels sort of useless and could maybe use a speed boost. Fugue feels fine to me. :p


Yes that, whateverrrrrr.

What about for hush any unit within a certain aoe of the targetted hero will also get hushed(within hush duration). Or after duration it will explode and hush all units within aoe.