when and where for consistent ToB

Back in affirmative action.

Moderator: Moderators

Re: when and where for consistent ToB

Postby Cassiel » Fri Apr 30, 2010 4:42 pm

But I already have a screen.
User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Bartoneus » Wed May 05, 2010 8:10 pm

So Cass, now that you have your new computer, want a SC2 Beta Key?

I just might have one lying around here somewhere. :)
User avatar
Bartoneus
 
Posts: 21
Joined: Sat Apr 24, 2010 6:29 am
Location: Maryland, US

Re: when and where for consistent ToB

Postby Cassiel » Wed May 05, 2010 9:24 pm

Heh, I've been getting a steady stream of them for the past few days. I bet Windigo would appreciate one though.

And holy shit, I should have made the Bartoneus -> Critical Hits connection sooner. I've been there many times by way of ENWorld's news page and davethegame's posts in the forums. How odd of you to show up in our little podunk corner of the internets.
User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Fledermaus » Wed May 05, 2010 9:27 pm

I got a spare one too, just chuck me a PM if you're interested.
ImageImageImageImage
Image
User avatar
Fledermaus
 
Posts: 557
Joined: Fri Jul 14, 2006 6:02 pm

Re: when and where for consistent ToB

Postby Bartoneus » Thu May 06, 2010 10:28 am

Cassiel wrote:Heh, I've been getting a steady stream of them for the past few days. I bet Windigo would appreciate one though.

And holy shit, I should have made the Bartoneus -> Critical Hits connection sooner. I've been there many times by way of ENWorld's news page and davethegame's posts in the forums. How odd of you to show up in our little podunk corner of the internets.


Oh wow, glad you're a fan! It's not odd when you consider that our friend Josh who also writes for CH and I played Tides of Blood for countless hours for the year or two before and a while after version N was released. We deal mostly with D&D but pretty soon I'm going to start posting about my SC2 map that is (at the moment) shamelessly ripping from ToB for design and inspiration. :D
User avatar
Bartoneus
 
Posts: 21
Joined: Sat Apr 24, 2010 6:29 am
Location: Maryland, US

Re: when and where for consistent ToB

Postby Myth » Thu May 06, 2010 12:18 pm

*puts on her local junkyard dog hat* As long as credit goes where credit is due!


PS. When should I re-buy the WC3 Battlechest for O?
User avatar
Myth
 
Posts: 1911
Joined: Mon Jul 03, 2006 6:44 am
Location: Pleasing 83% of the population 74% of the time.

Re: when and where for consistent ToB

Postby Cassiel » Fri May 07, 2010 8:30 pm

But ours has mellow beats and dancing skeletons.

User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Turkey_Slayer » Fri May 07, 2010 8:47 pm

You have no idea how much I fucking love that. One question, is the music a real song or a loop?
User avatar
Turkey_Slayer
 
Posts: 2322
Joined: Mon Jul 03, 2006 6:40 am
Location: Ft Lauderdale

Re: when and where for consistent ToB

Postby o » Fri May 07, 2010 8:49 pm

That could be the greatest thing ever.
o
 
Posts: 551
Joined: Sat Jun 23, 2007 9:49 am

Re: when and where for consistent ToB

Postby Cassiel » Fri May 07, 2010 8:54 pm

I love that my new computer can actually record sound with Fraps!

Turkey_Slayer wrote:You have no idea how much I fucking love that. One question, is the music a real song or a loop?

It's the little tune from when you select the Voodoo Lounge, looped for as long as he channels.
User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Turkey_Slayer » Fri May 07, 2010 9:06 pm

Cassiel wrote:It's the little tune from when you select the Voodoo Lounge, looped for as long as he channels.

Ah, I've been playing too long with the sound off. O might actually change that for a few games.
User avatar
Turkey_Slayer
 
Posts: 2322
Joined: Mon Jul 03, 2006 6:40 am
Location: Ft Lauderdale

Re: when and where for consistent ToB

Postby Boolerian » Fri May 07, 2010 9:15 pm

Those are some wicked moves.
User avatar
Boolerian
 
Posts: 138
Joined: Tue Mar 20, 2007 12:06 am

Re: when and where for consistent ToB

Postby Cassiel » Fri May 07, 2010 9:16 pm

Too bad Chriz never got around to giving them the YMCA dance :(.
User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Viikuna- » Sat May 08, 2010 12:29 am

You got noone else who can animate? Doesnt erwt animate at all?

Damn it, you guys are crazy. Im sure youll manage to animate that somehow.
Even I can animate with that cool russian MdlVis tool no problem, its not hard.

( The problem is that its damn hard to make actually good looking animations sometimes... )
No Marlo, no game.
User avatar
Viikuna-
 
Posts: 277
Joined: Sun Dec 07, 2008 4:27 am

Re: when and where for consistent ToB

Postby Cassiel » Sat May 08, 2010 12:49 am

Viikuna- wrote:You got noone else who can animate? Doesnt erwt animate at all?

Damn it, you guys are crazy. Im sure youll manage to animate that somehow.
Even I can animate with that cool russian MdlVis tool no problem, its not hard.

( The problem is that its damn hard to make actually good looking animations sometimes... )

You should use 3DSM 5 10 with BlinkBoy's NeoDex. There's an extremely detailed tutorial here.
User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Cassiel » Sat May 08, 2010 1:52 am

(Er, not 3DSM 5. The whole point of NeoDex is that you can use it with the latest versions of 3DSM. Well, that and IK.)
User avatar
Cassiel
 
Posts: 5083
Joined: Wed May 31, 2006 2:12 pm

Re: when and where for consistent ToB

Postby Viikuna- » Sat May 08, 2010 2:02 am

Thats looks cool. I just dont have 3 dsmax and for some reason I dont feel cool with either buying or illegaly downloading it. It either costs too much, or then Im too lazy to find out how to get those pirate versions working.

If I recall correctly GMax is free, though. Probably should check it out too.

Hrm. Only bout few more months and I got time to start doing some modding again. And about that time sc2 also comes out. ( Is that a sign from some greater power? )

Anyways, Dead Can Dance surely looks cool. Those skeletons having that Witch Doctor channel animation and all. Sound effect is awesome too. Will be neat to see how that spell plays out in the game.
No Marlo, no game.
User avatar
Viikuna-
 
Posts: 277
Joined: Sun Dec 07, 2008 4:27 am

Re: when and where for consistent ToB

Postby nooK » Sat May 08, 2010 11:46 am

Any chance witch doctor has some bbv-like skill?
nooK
 
Posts: 84
Joined: Fri Aug 11, 2006 6:38 am

Re: when and where for consistent ToB

Postby Merlin » Sun May 09, 2010 9:54 am

I remember someone saying that BBV is going to be a regular skill.
User avatar
Merlin
 
Posts: 1530
Joined: Sun Jul 02, 2006 9:18 pm
Location: YUL

Re: when and where for consistent ToB

Postby Kaz » Sun May 09, 2010 1:28 pm

No BBV.
Kaz
 
Posts: 2984
Joined: Thu Jul 06, 2006 11:04 pm

Re: when and where for consistent ToB

Postby Herosbane » Tue May 11, 2010 1:10 pm

Bartoneus wrote: I'm going to start posting about my SC2 map that is (at the moment) shamelessly ripping from ToB for design and inspiration. :D


No, silly, thats MY plan.
User avatar
Herosbane
 
Posts: 1353
Joined: Wed Jul 05, 2006 12:36 pm
Location: Seattle

Previous

Return to Tides of Blood

Who is online

Users browsing this forum: No registered users and 1 guest

cron