what control groups do you use?

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what control groups do you use?

Postby curi » Mon Sep 03, 2007 5:10 pm

mine are:

f1 - hero

1 - hero + druids/nec/extra-heros-i'm-microing, whatever i want with my hero all the time. often includes skeles or maid summons.
2 - summons, or extra hero i'm microing. or charmed sorc.
3 - nec/sorc (also put some crabs here early game to keep them split up)
4 - mule
5 - zep
6 - workers
7 - 2nd zep
8-0 - extra zeps/tanks, groups of mercs or charmed units
0 - tower bulider

what are yours?
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Postby Tirion » Mon Sep 03, 2007 5:32 pm

1 - my hero
2 - that leaver's hero
3 - both heroes

everything else is all click click click click
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Postby theboogleman » Mon Sep 03, 2007 5:51 pm

f1 hero
1 other
2 extra

Other is usually my mule, if a hero leaves then its that hero and 2 changes to both of them and the mule gets pushed to 3. Much like tirion.
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Postby Black-Templar » Mon Sep 03, 2007 6:03 pm

1-4 is potion, right? Wait, heal! HEAL!
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Postby Gorbadoc » Mon Sep 03, 2007 7:16 pm

In ToB, whatever order I get units in, though I'll often set aside a spot if I'm planning any crazy shenanigans with summons. Sometimes I'll rearrange so worker groups and blimp groups are consecutive numbers.

In Footman Frenzy, 1 = footman by the merc camp, 2-4 = mercs, 5 = main keep.

In ladder, I just lump everyone together until I need to make another group.

In Bug Evolution, 9-0 = units that stay in my base (worker/spy/breeders as needed). Lower numbers added as I create additional task force or a task force goes beyond 12 units.

In DotA, ha ha ha whom am I kidding?

In Boreal Conflict, 1-3 = peasants, 4-5 = a building awaiting upgrade and/or main keep.

In SC Zone Control, 1-3 = buildings and mass attack wisp.
Last edited by Gorbadoc on Mon Sep 03, 2007 7:18 pm, edited 1 time in total.
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Postby heroicraptor » Mon Sep 03, 2007 7:17 pm

1 - hero
2 - mule (or leaver hero)
3 - worker (or mule)
4 - zep (or worker)
5 - zep (if needed)
If fire fighters fight fires and crime fighters fight crime, then what do freedom fighters fight?
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Postby cerberus911 » Mon Sep 03, 2007 8:28 pm

1 - Hero

Fuck controlling leavers or druids, who need them.
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Postby Nerfed. » Tue Sep 04, 2007 12:45 am

f1 hero
1 hero + adds
2 summons or sorc/necro
3 mule
4/5/6 zepp / worker groups

mouse buttons for item slots
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Postby b00nsai » Tue Sep 04, 2007 11:38 am

f1 + 1 hero
2 mule @ begin, later zepp
3 3xworker
4 mule @ lategame

numpad for inventory
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Postby Chriz. » Tue Sep 04, 2007 12:55 pm

I just select, point and click.
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Postby Turkey_Slayer » Tue Sep 04, 2007 1:49 pm

I do the same as Chriz.
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Postby erwtenpeller » Wed Sep 05, 2007 2:39 am

I dont even know what hotkeys are. I use the keyboard to scroll the screen :oops:
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Postby Zeuter » Wed Sep 05, 2007 6:33 am

1: Hero
2: Mule/necro/sorc/tank
3: Hero+necro/sorc/tank
4: Workers
5: Blimp (or workers+tank)
6: Blimp+Workers

F2: Item slot 1
F3: Item slot 2
Mouse button 4: Item slot 3
Mouse button 5: Item slot 4


._.
simply
it is enough to
your task is simple;
just
all you need is to
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Postby MagicCarpetRide » Wed Sep 05, 2007 9:21 am

you can make f2 a hotkey for potions??? holy crap how
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Postby b00nsai » Wed Sep 05, 2007 11:12 am

imba
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Postby Zeuter » Wed Sep 05, 2007 11:23 am

Autowarkey

Though, it puts a stupid icon in your system tray every time your computer starts. If you turn that off, you have to turn it on every time you run wc3.
simply
it is enough to
your task is simple;
just
all you need is to
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Postby Fledermaus » Thu Sep 06, 2007 1:43 am

How do you do that to your mouse?
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Postby Kaz » Thu Sep 06, 2007 2:56 am

Some mouse drivers give you the option of binding keyboard keys to buttons.
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Postby Kevin-Sorbo » Thu Sep 06, 2007 9:15 am

i hotkey jesus as #1 and i'm set.
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Postby erwtenpeller » Thu Sep 06, 2007 11:44 am

Is there no end to your wit?
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Postby Kevin-Sorbo » Thu Sep 06, 2007 8:36 pm

i reached the end a year or so back. now i'm just faking it. don't tell anyone.
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