More or less, that's true. It's a shame that about half the concepts became un-usable, for now at least, because of the fix on the return bug. I had a system which used it a lot, so I'd have to go through and fix all those other spells. The heroes there were kinda the leftovers of the 15+ that I had, and most of them weren't really the favorites.
by the X Y Zs I'm assuming you mean the huntress. Her I was playing around with stat dependent skills and summons, just to see how dynamically altering summons as you go would perform. It's also her fan of knives skill that inspired me to create a dmaage display system that takes into account damage dealt from a hero in multiple strikes over a short period of time (for stuff like shotgun spells)
The one I kinda wanted to highlight was the gnome hero. Not only did I want to have a combo-esk theme, but I also wanted very smooth and exciting animations.
try casting his spells in quick succession, some variations yield different effects.
-Drain Pipe Out-