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Re: Legends of Magic - Aos/Rpg

PostPosted: Mon Sep 15, 2008 12:10 pm
by erwtenpeller
Badabum-tisshhhh

Re: Legends of Magic - Aos/Rpg

PostPosted: Mon Sep 15, 2008 2:37 pm
by Cassiel
That was one of the Defense of the Anus: Pornstars heroes.

Re: Legends of Magic - Aos/Rpg

PostPosted: Mon Sep 15, 2008 2:49 pm
by erwtenpeller
Was, by any chance, Tides of Blood its ultimate?

Re: Legends of Magic - Aos/Rpg

PostPosted: Mon Sep 15, 2008 5:10 pm
by Cassiel
Maybe!

Re: Legends of Magic - Aos/Rpg

PostPosted: Mon Sep 15, 2008 5:45 pm
by Andorious
erwtenpeller wrote:You seem to have some proper design philosphies behind this, in contrast to other mappers i know that wanted to attempt this *coughvilecough*
At least you kinda know what you're doing, you could make this work.
Whats the point of mentioning magic types though? Those where pretty obvious with class names like "Aeromancer" -.-


I felt like being obivous dammit! Well, some people are wetodded though. And thanks... I'd like to think I know a bit, I think some of you at first thought I didn't. Which is understandable I'm sure quite a few people come up with ideas then have no clue of how to pursue them, I've had some experience but never thought any were worth finishing cause they were alot like most of whats out there already. This on the other hand, not so much.

Re: Legends of Magic - Aos/Rpg

PostPosted: Thu Sep 18, 2008 6:12 am
by Andorious
I've been recently working on the boss fights a bit, the "avatars" of that magic, sharing the traits of that magi. Making them stronger or weaker depending on how many people are on the opposing team, allowing even a 1v1 if people felt like it. I cant make them too difficult to begin with or people would probably never kill them... Or at least take a few tries to.

Re: Legends of Magic - Aos/Rpg

PostPosted: Tue Sep 23, 2008 8:08 pm
by Andorious
Update! Some screen shots released for teasers to show the terrain, more will be released as they come but i owed an update. I've designed the terrain more open for mobility and sight, there are no blizzard cliffs everything built from shallow water up with pathing and sight blockers. Even the trees are not classified as trees but props to remove their sight blocking.

There are two lanes with a middle for creeping or what have you, the middle isnt a designated lane, there are many open areas to explore and have different uses. Magic lanterns show where the lanes go, since there is no obvious pathing for them beyond cleared areas. Hows it look?

Image
Image
Image

Re: Legends of Magic - Aos/Rpg

PostPosted: Wed Sep 24, 2008 2:47 am
by Iam2good4u2c
Looks pretty awesome to me.

So, its just a pick a hero run around and kill others heroes kinda map?

Re: Legends of Magic - Aos/Rpg

PostPosted: Wed Sep 24, 2008 6:28 am
by Andorious
Nah its an aos, thats just bare terrain shots. Well aos/rpg as ill call it.. I'll later show more of the creeps(familiars) the bosses(avatars) and what not. Says it in the initial post and others after it, I may of over done the terrain for it but... Meh

Re: Legends of Magic - Aos/Rpg

PostPosted: Sat Sep 27, 2008 12:48 pm
by erwtenpeller
THAT SHAMAN SHOULD BE ON FIRE

Re: Legends of Magic - Aos/Rpg

PostPosted: Sat Sep 27, 2008 1:42 pm
by Andorious
LOL

Re: Legends of Magic - Aos/Rpg

PostPosted: Sat Sep 27, 2008 6:04 pm
by Iam2good4u2c
BUT HEIZ LITNIN TIEP NOT FIAR TIEP