Rising_Dusk wrote:The only problem with it is how much hard-coding you'd have to do to adjust for every possible spell combination in the game. Even with only 5 heroes per team it'd be a pretty daunting task.
Obviously this concept is for the promised land of modding, Starcraft 2, where everything is possible. We thirsty and desperate modders will migrate to the promised land, seeking ways to turn our most wicked fantasies into truths.
For anyone who is remotely interested in similar casting systems, they should check out Final Fantasy Crystal Chronicles
for the gamecube. This game is a total milkmachine to sell more GBA-Gamecube connectivity cables, but if you get a chance to play it with four players you will actually notice some pretty sly casting mechanics.
You charge up your spell, freezing your character and granting you control over a casting circle. When you release the casting button, you will release the spell. Now here's the catch: your friends can also charge up a spell and move their cursor onto your circle. When you both release your spells at the same time, you can get a combo spell. For example, two times fire would be "Super fire". Or something similar.
I got the chance to play this with three friends the other day, and we had barrels of fun. You actually would count down to release the spells, and communicate with eachother what spell combos you would use for each enemy. Obviously, different enemies would have different weaknesses. Zombies should be tackled with "Holy", which is a mix of "Light" and "Fire" spells.
Another funky feature was that you don't actually learn these magical spells, you have to collect them in each dungeon you enter. That way you really have to think carefull about whom gets what spell, and should distrubute them accordingly. The "Healers" and "Nukers" would be different each time you played the game.
I've always thought that this could translate in to interesting AoS gameplay, but even this airhead realised that it is pretty much impossible to make. Adding ways to neutralise your enemies spells adds even more fun to the mix. You could have a few characters that each resemble an elemental affinity, or you could have neutral characters that can choose elemental affinities as the game progresses.
I'll shut up now.