WoW: Cataclysm

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WoW: Cataclysm

Postby Bobwich III » Fri Aug 21, 2009 12:55 pm

http://www.mmo-champion.com

* Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.

* Level Cap Increased to 85
: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.

* Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.

* New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.

* More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

* New Race and Class Combinations
: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.

* Guild Advancement
: Progress as a guild to earn guild levels and guild achievements.

* New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.

* Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.

* Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.


Herioc Deadmines sounds awesome. Dwarf Shamans = ???
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Re: WoW: Cataclysm

Postby Deacon (AYC) » Fri Aug 21, 2009 6:52 pm

Would be very keen to go to the Malestrom, the Naga are one of the most intriguing parts of WoW. Time travel to when Sargaras came to Azeroth and that whole shemuzzal would be fantastic, too.
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Re: WoW: Cataclysm

Postby erwtenpeller » Sat Aug 22, 2009 1:29 am

If Garrosh kills cairne i will never again play wow.
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Re: WoW: Cataclysm

Postby Zeuter » Sat Aug 22, 2009 4:27 am

http://www.worldofwarcraft.com/cataclys ... twork.html

Click on the tiny piano icon at the bottom.
simply
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Re: WoW: Cataclysm

Postby Tirion » Sat Aug 22, 2009 2:49 pm

That is magnificent.
Image
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Re: WoW: Cataclysm

Postby Herosbane » Mon Aug 24, 2009 11:27 am

That is pretty cute.
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Re: WoW: Cataclysm

Postby Myth » Tue Aug 25, 2009 3:49 am

Pretty adorable.


PS. I don't give a shit about Cataclysm until I've seen Arthas. I've expressed as much to my GM, who assures me we will down Arthas, while the rest of the guild slobbers over Cataclysm. Unlikely, I say.
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Re: WoW: Cataclysm

Postby erwtenpeller » Fri Aug 28, 2009 7:21 am

Cataclysm is wonderful.
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Re: WoW: Cataclysm

Postby Mur » Sat Aug 29, 2009 4:37 am

First space goats, now friggin werewolves.

Southshore destroyed, Astranaar conquered, Auberdine Decimated.

Orgrimmar reforged in steel, Undercity Redesigned.

It's the world of Hordecraft. I'm so giving up and going goblin.

Other than that, this is all pretty interesting. I think I'm going to end up hating Path of the Titans though.
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Re: WoW: Cataclysm

Postby Myth » Sat Aug 29, 2009 7:23 am

Worgen are there to balance the Belf scales. A lot of the Sephiroths will go Vincent. It's GOOD news for those of us who RP horde-side.
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Re: WoW: Cataclysm

Postby Zeuter » Sat Aug 29, 2009 7:25 am

Prepare for.. Furries.
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Re: WoW: Cataclysm

Postby Herosbane » Sat Aug 29, 2009 8:36 am

That was basically all I thought while watching the trailer.

Fucking furries.

But I'm willing to give Blizzard the benefit of the doubt and assume that they'll be cool.
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Re: WoW: Cataclysm

Postby Zeuter » Sat Aug 29, 2009 10:31 am

It's not the race that's the problem, it's the people who play it.

See: blood elves.
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Re: WoW: Cataclysm

Postby Herosbane » Sat Aug 29, 2009 11:13 am

I'm with you on that.
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Re: WoW: Cataclysm

Postby Myth » Sat Aug 29, 2009 12:10 pm

Amen, brother.
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Re: WoW: Cataclysm

Postby StrikeRaider » Sat Aug 29, 2009 1:27 pm

We thought werewolves before blueberries though remember?
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Re: WoW: Cataclysm

Postby erwtenpeller » Sun Aug 30, 2009 1:38 pm

I like em. My only real regret is still space berries. I can not and will not play alliance ever again as long as those assholes run amock. Unless they change the male model.
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Re: WoW: Cataclysm

Postby Mur » Wed Sep 02, 2009 11:10 am

Screw you all, they look like frigging npcs, there faces have no character and I will NEVER party with one.
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Re: WoW: Cataclysm

Postby Jester » Thu Sep 03, 2009 6:20 pm

Mur wrote:Screw you all, they look like frigging npcs, there faces have no character and I will NEVER party with one.


lol yeah, you will. If you play the approriate faction that is.
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Re: WoW: Cataclysm

Postby erwtenpeller » Fri Sep 04, 2009 1:16 am

Come roll horde with me mur. I want to reroll troll druid/herbalist on an RP server, friend of mine is going goblin hunter/engineer... See the stark contrast? It'll be awesome!
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Re: WoW: Cataclysm

Postby Myth » Wed Sep 16, 2009 10:49 am

Word on the street is Worgen starter area is pretty much awesome. Won't make me play one, however.

Plus, RP-PvP servers > Rp servers. It ain't fun if you can't kill the dirty, traitorous alliance.
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Re: WoW: Cataclysm

Postby Qaenyin The Angelblade » Thu Sep 17, 2009 3:25 am

I recommend Ravenholdt. The alliance there are so bad that there are whole horde guilds who set up outside ulduar on tuesdays just to gank raid guilds setting up.
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Re: WoW: Cataclysm

Postby Myth » Thu Sep 17, 2009 2:34 pm

Yeah, the game isn't fun when it's balanced. I mean, WoW is too hard when you have a "fair fight".

(PS. Picking a server because it's fun to grief is for pussies.)
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Re: WoW: Cataclysm

Postby Qaenyin The Angelblade » Fri Sep 18, 2009 4:35 am

Myth wrote:Yeah, the game isn't fun when it's balanced. I mean, WoW is too hard when you have a "fair fight".

(PS. Picking a server because it's fun to grief is for pussies.)



For the record I don't grief.

Anyways, friend of mine introduced me to DDO the other day as it's now fre-to-play, and I was struck by one really big eye-opener about the game:

It has puzzles. Jumping puzzles, sliding block puzzles, go-find-switch-A-to-open-door-B puzzles, pipe dream ripoff route-the-power-to-the-door puzzles, minor platforming elements.

I mean, yeah, it's rudimentary at best compared to actual puzzle games, but why is it for some reason I feel so refreshed by finding a game where you ability to progress through a dungeon isn't purely through shoving your sword through the monster's eye sockets? Has this sort of thing REALLY never been done before?

Last time I recall there being any semblance of a real puzzle in an mmo was that invisible bridge in The Deep in Everquest, where you had people sending out pets and such to test where the edges of the mazelike invisible walkway were so the raid didn't fall off and die horribly.
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Re: WoW: Cataclysm

Postby StrikeRaider » Fri Sep 18, 2009 3:39 pm

I think Warhammer was trying to channel that with it's recent Tomb King content patch but I have no idea since I haven't played it.
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