Heroes of the Storm

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Heroes of the Storm

Postby herbyhancok » Sun Jan 08, 2017 4:36 am

Anyone play this? It might be nostalgia, but don't think any AoS(screw the term MOBA) captures the fun of ToB. That said, it's enjoyable and I like it design-wise a lot better than League or Dota. No stupid mechanics like last hitting and creep denial.

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Re: Heroes of the Storm

Postby herbyhancok » Sun Jan 08, 2017 4:39 am

After scrolling down I see this was already a topic like two years ago. Owell, wouldn't be myself on these forums if I didn't spam shit posts.
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Re: Heroes of the Storm

Postby RageAgainstVoid » Tue Jan 10, 2017 3:18 am

I was just thinking about that, what this is up to nowadays. It's the only other AoS since ToB that made me curious. And what's with the competitive scene in HotS compared to LoL and Dota? Good tournaments, money, teams? I have totally lost track of everything. Only thing I noticed is that Overwatch seems to be all over the place now. I mean, judging by the crazy amount of porn everywhere. Not sure I've ever seen this much porn to a game, seems to beat out even WoW. But damn, extracting game assets for animating porn has become a huge thing now. Yeah, shoulda make this a topic on games and porn. ;p
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Re: Heroes of the Storm

Postby herbyhancok » Tue Jan 10, 2017 2:16 pm

The competitive scene is lackluster from what I've seen, I still enjoy watching it some though. Teams don't stay together for long and the overall skill level in the game seems low. I'm climbing to master level and play w/ pros regularly and I'm not really blown away by the top-level pub play. I feel like I shouldn't be winning match MVP playing with pros. Blizzard has implemented a salaried league structure for this year, so the competitive scene should improve some. I don't know the structure of other AoS's but from what I've seen HotS in no way compares to the money to be made in LoL or DotA.
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Re: Heroes of the Storm

Postby RageAgainstVoid » Wed Jan 11, 2017 4:06 am

HotS came so late, it's a wonder they can grab any market share at all. Many tried, all failed. The market consolidated, attraction snowballed. But here is HotS holding its own. Even with Blizzard's reputation and franchise power, it must have taken a good fun core game to get any foothold at all. Well, we didn't have pro leagues in our time, but it was the coolest shit. I mean, not knocking pro league, why not having that too. But most games I played I did fine without. As long as it can retain a sizable enough player base that gets you going on the action. How is the automated matchmaking? Tolerable wait time? Does it make for decent pub games? The skill rating this is based on is one appreciable side-effect of league orientation. But is it possible to run custom games to set up your own tourneys?
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Re: Heroes of the Storm

Postby herbyhancok » Thu Jan 12, 2017 10:53 pm

Matchmaking for competetive in general is my biggest gripe. Quick Match, the casual mode is fine for what it is though and it usually only takes about a minute to queue up. Don't know how queue times stack up to LoL, been forever since I played Lol. Depending on time of day anywhere from 1.5-10 minutes in queue then another 3-4 drafting. The internal ELO system(MMR) is severly flawed, so rank and skill rating aren't as strongly correlated as you'd like. There are players in the top 100 with losing records if that gives any indication of how muddled up it is. From what I'm told you used to be able to 5-man stack teams previously(in the solo queue mode) which has lead to a top heaviness in the player base, along with no ratings decay has led a great skill disparity at the top. There's no personal performance ratings adjustment, points are soley based on winning or losing, which can be very frustrating for solo queue climbing in a very team-centric AoS, where it's not possible to hard carry a game. Winning match MVP, yet losing and getting the same point deduction as the 10 death feeder on your team is one of the most frustrating feelings I've known in gaming. Yes, there is a custom games setting to make your own matches, but no internal tournament mode.

So for pub games I'd say when the games are going right and you're matched w/ all players of a similar caliber it's great fun. The other half the time when it's a lopsided win or loss based on who has the biggest anchor dragging them down it just sucks. So it's a very love-hate thing.
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Re: Heroes of the Storm

Postby RageAgainstVoid » Fri Jan 13, 2017 1:39 am

Haha, same old, same old. Wasn't any different for us without match-making, in any large team game. I guess the random custom pubs of the past is probably still the absolute bottom of that barrel. At any case, the best chance for reliably decent matches is having a pool of known players to plan games with in a Clan scene. But organizing that comes with its own host of problems.

lmao, the most epic rage seizures about all that, I remember people having was in NaturalSelection though, hahaha. but might have been just the greater prevalence of built-in voice-over. Can't believe I never played NS2... remember how much I geeked out over it? What are they even doing these days, lemme see... oh, they also just implemented match-making, and judging from complains, it seems as much fail as ever. =p
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Re: Heroes of the Storm

Postby herbyhancok » Fri Jan 20, 2017 2:46 am

In some ways I actually preferred the old pub method. The player base was so small we knew everyone's capabilities and could just sort out relative skill levels ourselves like a game of pickup basketball. There's actually been talk from Blizzard of finally implementing clans, and I agree that'd be the best way to arrange matches. It's so weird to me that solo queue is so emphasized in a game that so strongly team-oriented compared to other AoS's.
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Re: Heroes of the Storm

Postby RageAgainstVoid » Fri Jan 20, 2017 11:09 am

It's amazing what happens if you just leave people to organize themselves. My fondest gaming memories are from Custom Games peer-to-peer in War3 and Mods on dedicated servers in HL1. One of the things I loved about persistent dedicated servers was how it fostered all these micro communities of regulars playing there, each with its own house rules, gimmicks, atmosphere and culture. Logging in was like coming home. The IRC-like chat channels in War3 worked fine too though.

Btw, what about leavers in HotS? Man did this ruin many games. Is this now more discouraged with stats tracking? This was much less a problem with the drop-in/drop out nature of games typical to dedicated servers.
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