Download update version 0.1x
Fixed how palette modification is supposed to work in Presentation mode.
FIxed mini cams in windowed mode when returning from presentation.
Fixed unintended auto-rotation on manual when in free mouse mode.
Fixed movement speed for all directions.
Added basic animation by frame.
key Plus/Minus for going to next/previous frame.
shift + Plus/Minus to insert new frame between current and next or delete current frame.
ctrl + Plus/Minus to copy content of current frame to the next/previous frame (overwrite).
shift + ctrl + Plus/Minus to insert new frame and copy current content at once.
Alt + Plus/Minus for swapping current frame with next/previous, instead of overwriting.
Keys Period/Comma are synonym to Plus/Minus.
Keys * or / for increasing or decreasing the timing of frame.
shift + * or / for modifying the step size for an increase or decrease.
The timing is copied over with a frame.
keys m or n is synonym to * or /.
To watch your animation press the number key 0 (toggle).
Or go into presentation mode with key p;
you can combine the animation with rotation.
Your colour palettes are global for all frames.
But each frame can have a different palette assigned.
The cube count is also global for all frames, instead of per frame.
That means you can have more or less voxels on different frames.
Use this to distribute your pool of cubes where needed most.
This way you make efficient use of memory.
Current maximum frames is 300. Even though you can freely distribute cubes,
the more frames you use, the less cubes can you spend on a single frame.
Using 300 frames means, each frame can't have more than 5000 cubes.
Having 1 frame means, you can spend all 1500000 cubes on it.
Having 10 frames means, you can spend 1450000 cubes max on any one of them,
or distribute these cubes in any other way you like across these 10 frames.
Animation is still rudimentary.
It needs a more "gridless" copy of cubes.
The GUI needs a greater upgrade for more info.
But even though it is slightly awkward and disorienting,
seeing how frame animation interacts with the rest is interesting.
Wut ohne Ziel. Wut ohne Folgen.