BVT DEV LOG

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Re: BVT DEV LOG

Postby RageAgainstVoid » Tue Apr 10, 2018 6:26 pm

Cassiel wrote:No worky.


Damn. Does it not even open up at all, is there a critical error message, or do you see the GUI, but not the starting cube itself?
I know that on Intel integrated gfx on Windows and on the open source linux drivers for any gfx, it fails to render the starting cube.
But on Windows with any dedicated Nvidea or AMD gfx card it should work, as well as with the proprietary drivers on Linux.
Nein, nein, nein! Do not be so little! When I say answer it, I mean respond to it, to Them.
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Re: BVT DEV LOG

Postby Cassiel » Tue Apr 10, 2018 8:45 pm

Nono I meant the image, but now it's there. Could've been the VPN I was behind before.
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Re: BVT DEV LOG

Postby RageAgainstVoid » Thu May 17, 2018 9:36 am

Testing realtime interactive pixel effects, in the editor environment.



Framerate not the best cuz I gotta upgrade my shit for 4k video recording.
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