So Blizzard is making a FPS now, called Overwatch
. That news is somewhere between WTF? and Finally!
The gameplay vids look fun actually. And of course it's a "TF2 clone"... that's what's so amusing most about it: Blizzard says to Valve: "oh you think you can jump on our Dota like that? alright then... now we're jumping on your TeamFortress in return." hahahaha... well played Bliz, well played.
It also is a nice way of sidestepping the whole Moba clusterfuck fiasco, with character driven online fps. The one thing that's strange about it, normally Bliz would move in on a game type that's too raw yet, and make it theirs with an unprecedented polish, that's what sets them apart. It felt like it needed to be done on this merit alone, a new standard of quality set to genre.
But now it doesn't quite feel like that anymore. They are appropriating the already pretty much perfected/polished formula of someone else, and coat it with their own branding of things. It's true for both, the card game and this shooter. So the question stands that normally shouldn't: what makes it better and different than TF really? why make it? It looks good but it doesn't feel more polished than TF2 on first glimpse. How can it? That's really weird coming from Blizzard. Now it looks more like an Activision market share grab than creatively reasonable.
A key design accomplishment of TF2 was turning Class into Character, exceptionally well for pure online shooter. What Bliz seems to go for is a bigger rooster
roster of characters to start with, and maybe eventually Moba style/size? in many ways it may take lessons from Moba space. So this might be the sufficient creative reason after all, the further Dota-fication of fps, that would be their push, concentrating on tactical timing of character abilities over twitch reaction skills of player. We'll see what they do with the maps.
Wut ohne Ziel. Wut ohne Folgen.