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made a little mobile game

PostPosted: Tue Aug 26, 2014 7:34 pm
by o

Re: made a little mobile game

PostPosted: Tue Aug 26, 2014 8:31 pm
by RageAgainstVoid
Can't play but looking funny, man.

Hey, you into pixel art now?! high five dude! how you went about getting into it?

Re: made a little mobile game

PostPosted: Wed Aug 27, 2014 3:30 am
by Zeuter
http://www.appannie.com/apps/ios/app/cosmo-cat/

Ah, a remake of Ferry Halim's Winterbells. My company actually started at his website for inspiration for a silly arcade game, then iterated and now it looks absolutely nothing like that game. It doesn't even share a single bit of gameplay or theme.

Re: made a little mobile game

PostPosted: Wed Aug 27, 2014 8:41 pm
by o
You might not believe it but I've never even heard of that game haha. Just something I made up.

I just watched a video, actually the gameplay is completely different. Here's a video of an old build
http://vimeo.com/99802152

Re: made a little mobile game

PostPosted: Wed Aug 27, 2014 11:03 pm
by smellibear
I hadn't thought about winterbells in years that music takes me right back or it might be these so-so mushrooms who can say

Re: made a little mobile game

PostPosted: Thu Aug 28, 2014 12:20 am
by busterkomo
Reminds me of the barrel sequences on those old Donkey Kong games.

Re: made a little mobile game

PostPosted: Thu Aug 28, 2014 3:43 pm
by Zeuter
Oh, my bad! I didn't even play the game, just looked at the screenshots. :oops:

Clever to put the orbit/magnet gameplay into an endless scroller. How's the revenue?

Re: made a little mobile game

PostPosted: Wed Oct 01, 2014 10:45 am
by o
insignificant haha

Re: made a little mobile game

PostPosted: Tue Oct 07, 2014 7:47 pm
by harveymudd
Yeah, real revenue doesn't kick in until you get impressions in the millions.

With that said, a CPM of .84 cents and a fill rate of 60 % or higher, if you generate 1 million impressions a day you will make:

60% of 1,000,000 = 600,000 actual ads served (in regards to a fill rate of 60%).

600,000 ads served / 1000 (CPM) = 600

so 600 dollars with 84 cents to the dollar = 504 dollars a day.

If you keep that up for 3 months that is ~45,000 dollars.

This is with only 1 million impressions a day.

If you take a game that can generate 10 impressions per play session, then you can lower your user base 100,000 individual players.

A huge app, with 1 million plus players per day, things like Don't tap the white tiles, make them fall, or flappy birds, could feasibly make thousands of dollars every day.