While Heroes of the Storm is playable and much of the core experience is present, it’s still very much in the early stages of development. Work is ongoing and we’re far from considering the game in a polished or finalized state
Deacon (AYC) wrote:that really raises the question of how much originality is left in the genre when it comes to Hero Abilities.
Cassiel wrote:Nah. Magic is still doing new and interesting stuff after all these years.
That said, an alpha isn't where you want to push the envelope. Nail the fundamentals first, then go nuts.
What's replacing the hero-building aspect that's largely been fulfilled by items in the past? Is that the goal of the leafier skill trees, and if so, are players getting a lot more levels/ability points to play with? That's where we were headed with AoB. Could work.
Cassiel wrote:In AoB players would've chosen both a hero and a Shtick™, which gives the hero access to another skill tree for spending resources. E.g. you choose Lone Wolf, which opens up abilities that provide bonuses when no allies are around, when engaging multiple enemies, etc. The idea was to have shticks and associated abilities every bit as thematic as the core heroes, so players could build against type and, say, combine a typical glass cannon with the Diehard shtick, or build for synergy and combine a support hero (buffs/activatable auras) with the Master and Commander shtick, which lets you reinforce spawn waves and what not. I think it would've been pretty cool. Items would probably still have existed, but in a form rather different from what we're used to in the genre.
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