Hrrm, but if I were to think of another benefit of what Bliz is doing this way, it would be making the various maps more distinct, in gameplay tied thematically, more focused on difference, more packed in that, by minimizing the necessity for common strategic entities on map, like item shops, that inflate needed space, and same-ify the play from what else makes a map unique -- if there really is enough of that on its own, that's key to whether this is good or bad, how much effort is put into the maps, otherwise having a stronger foundational strategic substance tying it all together is better.
It's a bit of a give or take in my eyes. I can't see the removal of items as a pure advantage only, that it would be an irresistible progression of the genre at large; it's more like a different emphasis, another branch that may turn out good on its own, all things considered. A game does not and should not want to be everything, so if they remove items, they'll lose some good things on one hand, but maybe make all the better on other elements along losing some bad, so it's not necessarily missed, but fun for what it is. That is to be seen by case.
Personally though, I'm more inclined to explore a different take on itemization. I feel that we have not seen the best of it yet, and there might be some elegant solution to problems in little ways, worth testing before making more radical decisions.
Wut ohne Ziel. Wut ohne Folgen.