You know, despite the little things I critisize, all in all I love Kickstarter, I love the backers, I love the projects, maybe even the bad ones, and most of all the underdogs making it big, justified or not. In my opinion Kickstarter is like one of the most important things to ever happen, it directly democratizes economy, it makes capitalism true by giving everyone a real chance, in short it makes the world a better place.
There are worries about Kickstarter fatigue, the gold rush dying down, countless fish in-fighting in a little red pond. I'm not sure if the big projects soak more money up yet than they bring in interest of new Backers to all of Kickstarter, or if the remaining Backers are growing more conservative in their spending already.
But anyway somehow I have a harder and harder time seeing myself jumping on the bandwagon as a maker though. I have less and less a feeling I might fit in. I mean, aside that Kickstarter has still not gone international, even though small sites like Indiegogo have.
Part of it certainly comes from how much I distrust the effects of money in the game. Money, or just the outlook on it, changes everything, it changes the way you think about everything you do.
And I have noticed that more and more people are giving themselves the label "indie", ride on that tail to gather sympathies that they otherwise would not get purely on merit of their work. They can do this because there is confusion and bluriness about the meaning of "indie", it's become another "emo".
Indie is a marketing trick now.
In my view, the fundament of indie is the complete exclusion of money and fame, so real creative independence. As soon as you do it for a living, you are not indie anymore, you are professional by definition. Maybe you are a bad professional, maybe you earn so little on it you live like a rat, but that does not make you indie. That your company is small doesn't make you indie, it makes you small business. That you are a crowdfunded underdog doesn't make you indie either, it makes you crowdfunded.
Only as a hobby with nothing at stake and no obligation, not to anyone, and not to yourself, all true to your whims and interests, can you be indie; the more you are serious about it, the more you are serious about yourself, and the more you need the approval of fans, the less are you indie also; the less you have work ethic, and the more you make do with less resources, the more you are indie. You are free to do or not, without frauding anyone; even if it totally sucks, and it most likely will, or nothing happens, and it most likely won't, and no one will care, no one will notice, and that just doesn't matter, because it's just indie, what gives.
This uncompromising and fatalistic indifference is at the heart of being indie. Being a mod can make it difficult to be indie. Even being good can make it difficult to be indie. Despite that, I think ToB managed to be indie nontheless. Maybe NS1 too, at least damn near close. NS2 absolutely is not indie, no matter what they say.
That said, it shouldn't really matter to the appreciation of a work on whether it's indie or not. Many indie titles totally stink, and a few AAA industry productions I love. The meaning of indie is in what role a process of creation has in the life of the creator.
Wut ohne Ziel. Wut ohne Folgen.