Zeuter wrote:I'm tempted to believe that those who would have been modders today, are now instead exactly those F2P developers. It is easier than ever to develop and distribute a game, and turning a profit while doing so is every budding game developer's dream.
However, they do not have access to the vast amount of resources already presented by something like the WC3 engine: hundreds of models, spell effects, tilesets etc. I wonder whether there will ever be some kind of revival in a far, far future, where all of a sudden the copyright on thousands of games will expire, along with all the models/textures entombed within them.
True dat, the closer the host game already is to your vision of game, the most straightforward is modding still. But also, there are large communities dedicated to creating lots of content in platform agnostic formats, readily usable. There's a large ecosystem of freelancers and enthusiast of all professions you can work something out with. It's all just a handshake and smile away. The support, the standards, the networks, the education, makes all the difference to the past. It's why all things fly now in any form.
Not sure how I fit in either way though. I'm a secluded woozaloo fumbling around with stick and stone.