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Re: O Beta Build 1.16 (5/23/2010)

PostPosted: Fri May 28, 2010 9:09 am
by I_dohknow
just hang out at CLAN DPC east. People are always hosting there

Re: O Beta Build 1.19 (5/31/2010)

PostPosted: Tue Jun 01, 2010 7:14 am
by Boolerian
What has Alexander244 contributed to the map?

Re: O Beta Build 1.19 (5/31/2010)

PostPosted: Tue Jun 01, 2010 9:11 am
by nooK
he's a coder; skilled and nice guy, cool to see him in the credits.

Re: O Beta Build 1.19 (5/31/2010)

PostPosted: Tue Jun 01, 2010 2:10 pm
by Cassiel
Boolerian wrote:What has Alexander244 contributed to the map?

I put him under the code heading but that's not quite right. We had a discussion a long time ago about socketed items, and he came up with the algorithm for associating an item's socket contents with its rawcode.

Re: O Beta Build 1.19 (5/31/2010)

PostPosted: Wed Jun 02, 2010 8:07 pm
by WatermelonMan
So he's like ToB's Pete Best?

Re: O Beta Build 1.20 (6/4/2010)

PostPosted: Fri Jun 04, 2010 9:05 pm
by Cassiel
1.20 is up.

Re: O Beta Build 1.20 (6/4/2010)

PostPosted: Sat Jun 05, 2010 7:20 pm
by StormClouds
Cassiel wrote:1.20 is up.

Hi guys new to this forum, i've been a ToB fan ever since Warcraft 3's super-old-school times haha, almost exploded when i saw a new ToB update after all these years its been dead, gj on bring it back and in extreme awesomeness.

Anyways i see its been updated from 1.19 to 1.20 but the attachment still says 1.19, which one is it?

Re: O Beta Build 1.20 (6/4/2010)

PostPosted: Sat Jun 05, 2010 7:51 pm
by Cassiel
In a minute it's going to be 1.21. Blizzard's inability to account for passing an integer greater than 15 to the Player() native makes 1.20 crash.

Re: O Beta Build 1.21 (6/5/2010)

PostPosted: Thu Jun 10, 2010 5:25 pm
by BoBTheUnDeadFish
Thanks, will give it a try whenever I can get some free time. It's nice to know the franchise lives.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 5:12 am
by Cassiel
1.24 should skirt around the crash issue from 1.23.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 7:07 am
by Merlin
Thanks!

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 8:25 am
by SamuraiWindu
1.24 Changelog

...

Balance Changes
* The Blood Mage's primary attribute is now Strength.
...
This just seems silly to me. Now Intelligence does nothing for the Blood Mage. I would much rather see Intelligence remain the primary attribute and make the Blood Mage’s Intelligence contribute to life and life regeneration.

Strength adds 25 life and .05% life regeneration. Intelligence normally adds 15 mana and .05% mana regeneration. If the Blood Mage’s Intelligence instead adds 15 life and .05% life regeneration, making his primary attribute Intelligence would make both Strength and Intelligence a viable option to invest in.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 2:22 pm
by theboogleman
When that's implemented fine, but now changing it to str stops noobs from playing the map and stacking int and wondering why it doesn't work.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 5:40 pm
by gandalf37
It was str in N if I remember correctly...

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 6:13 pm
by theboogleman
No it was int, it was STR at the start of N and then got changed after the leak when cass(maybe kaz) fixed it up. There was some talk of it at the time and the reason was he's a caster, he's int, as well as str scaling both his hp and hp regen through +damage and leech.

I think right now the most important thing is making the game easier to pick up as a noob.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 6:55 pm
by Fledermaus
I think it also had something to do with being able to give him a greater base damage and damage per level.

Also I remember a quote along the lines of this "You have to be pretty smart to cut yourself and not die".

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 7:18 pm
by Merlin
Cassiel wrote:This should take care of the crashes from 1.23

Just to clarify, this bug was present in 1.08 as well. I think we found the root of all the crashes because I haven't had a game crash once. :)

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jun 17, 2010 7:37 pm
by Cassiel
It was present but far less likely in versions before 1.23. The window that allowed multiple uses of Blood Bath to stack when spammed was like a hole drilled in the crash's head to relieve pressure after serious brain trauma. Removing that window for 1.23 is what made the crash so much more frequent.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Fri Jun 18, 2010 8:46 am
by nooK
Yeah thanks for the updates, it's coming along nicely :)

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Wed Jun 23, 2010 3:41 pm
by Stexe
Why or why did I have to check the website when I had a freakin' paper due in a few hours? I just HAD to test the map... and I have to say, it was worth it.

Looks and feels awesome. And although it is missing my favorite characters (Leto and Warden) it still is awesome.

Some comments though:

- Why are most spells not able to target allies too? I mean I'd like the ability to use spells on allies like charging towards them and such.

- Why are spells so complex with Spell Failure, Spell Miss, Spell Evasion, and etc? Seems needlessly complicated for a whole spell-system.

- I'd suggest making the Blood Meter smaller or putting it over the Life Meter. The current size and position is fairly annoying and obscuring for what it does.

- Make Blood Frenzy give bonus move speed. Thus you could sacrifice its use to move faster to get to allies or get away from enemies in times of need. Makes it a much more tactical resource to be used.

Besides that it seems FREAKIN AMAZING. And I can't wait to get into some real games with it!

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jul 08, 2010 7:27 am
by ayamdumduli
When would those heroes come back? I meant Leto, Sushi, Warden, Nala etc...

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jul 08, 2010 4:58 pm
by Merlin
The first only rule on TOB forums is we don't ask about updates.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jul 08, 2010 6:04 pm
by Cassiel
There are no plans to add more content. I'm still considering whether it's even worth trying to work around the architectural issues that are causing things like projectiles that don't match their source, crashing frame rates, and most likely the desyncs as well. Flaws in WC3 itself are the culprit, and it may not be possible to get around them since we have no proper debugging tools.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Thu Jul 08, 2010 7:26 pm
by Merlin
This saddens me. Raising the bar for what is considered possible with WC3 is one of main things that originally drew me to the map. Don't get me wrong; the map is great fun, and there are some technically very impressive things, but overall it feels incomplete. The way N was, only worse.

Stopping at 1.24 would be a great tragedy...for me, at least.

Re: O Beta Build 1.24 (6/17/2010)

PostPosted: Fri Jul 09, 2010 1:03 pm
by Stexe
Merlin wrote:This saddens me. Raising the bar for what is considered possible with WC3 is one of main things that originally drew me to the map. Don't get me wrong; the map is great fun, and there are some technically very impressive things, but overall it feels incomplete. The way N was, only worse.

Stopping at 1.24 would be a great tragedy...for me, at least.


Agreed. I'd wish if there were extra Hero selections outside of the base 6v6... I mean even if they added ONE more to each side it would make choices interested in a normal non-all pick match.